I'm a software engineer transitioning from game AI systems to machine learning.
I spent 4 years building multiplayer VR gameplay at a professional level — writing
real-time networking, physics-driven interaction, and synchronization systems in Unity.
That background gave me a strong foundation in algorithms and systems thinking.
Now I'm applying it to ML: building neural networks from scratch, understanding
backpropagation and gradient descent at the implementation level, and exploring
deep learning architectures in PyTorch.
I'm currently pursuing an M.S. in Computer Science at DigiPen Institute of Technology
(focus: AI & Computer Graphics), where I also serve as a Teaching Assistant for
both Data Structures and Calculus. My thesis work involves building a scalable
100-vehicle AI traffic simulation system in Unreal Engine 5.
I'm actively looking for ML / AI Engineer roles where I can contribute to model
development, applied deep learning, or AI systems work.
Authorized to work in the U.S. — no sponsorship required.